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- ANCIENT TIME
- MEDIEVAL
- RENAISSANCE - 16th CENTURY
- 17th & 18th CENTURIES
- COALITION & NAPOLEONIC WARS
- 19th CENTURY
- WORLD WAR ONE
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WORLD WAR TWO
- TiS Other system
- ASL (Advanced Squad Leader)
- Vance von Borries Battles for North Africa system
- BCS - Battalion Combat Series (MMP)
- Campaigns in Europe (World at War)
- Company Scale System (Compass Games)
- John Butterfield's D-Day series (Decision Games)
- East Front Series (GMT Games)
- Enemy Action series (John Butterfield)
- Grand Operational Simulation series (Decision Games)
- OCS - Operational Campaigns series (MMP)
- Panzer Series (GMT)
- Battles in the East series (Decision Games)
- Russia Besieged series (Compass Games)
- SCS - Standard Combat Series (MMP)
- Solitaire Area Movement series (Revolution Games)
- Struggle for Europe series (CoA)
- SGWAS Second Great War at Sea
- SWWAS Second World War at Sea
- TiS 39-45 (B35)
- TiS 39-45 (B95)
- Victory in the West system
- ZOC Bond system (Mark Simonitch)
- The Hundred Yards (THY)
- Fighting formations
- POST 1945 CONFLICTS
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Category: TiS 14-18 (B48)
"B48" system simulating major battles of the Great War 1914-1918. Scale: 1 hex = 3 km. From Regiment to Division. The rules reflect the nature of fighting on the battlefield. Combat on the eastern front is characterized by high maneuverability, but trench warfare is also reproduced.
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