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Paper Wars 98 - First Blood in the Crimea: Battle of the Alma
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  • Paper Wars 98 - First Blood in the Crimea: Battle of the Alma
  • Paper Wars 98 - First Blood in the Crimea: Battle of the Alma
  • Paper Wars 98 - First Blood in the Crimea: Battle of the Alma
  • Paper Wars 98 - First Blood in the Crimea: Battle of the Alma

Paper Wars 98 - First Blood in the Crimea: Battle of the Alma

€38.50
Tax included
Quantity
Last items in stock

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100% secure payments: PayPal, Visa, MasterCard, bank cards, alternative payments.

  Delivery policy

Deliveries by Mondial Relay or Colissimo (French fast postal service).

  Returns policy

Returns accepted up to 14 days after delivery

Theme
Paper Wars 98: First Blood in the Crimea simulates the Battle of the Alma (September 20, 1854), the first major engagement of the Crimean War.

It pits Allied forces (France, Britain, and the Ottoman Empire), newly landed in Crimea, against Russian defenders blocking the الطريق to Sevastopol. The battle featured intense fighting marked by both battlefield heroism and command-level failures, ending in a contested Russian retreat.

Game System
The game uses an alternating-actions system emphasizing operational decision-making over detailed tactical procedures.

Players take the role of each side’s supreme commander, making high-level decisions rather than managing the full command chain.

Units represent battalions and regiments, with artillery handled abstractly and a hex-based map where each hex equals roughly 300 meters.

Objective
Each side aims to gain the upper hand in this crucial opening battle of the Crimean campaign.

Players must coordinate their forces, manage operational tempo, and exploit opportunities in a battle that historically could have gone either way.

Players
2 players

Playing Time
Approximately 3 hours

Complexity
Low to intermediate
Accessible while offering meaningful operational decisions

Replayability
Operational decision-driven gameplay
Balanced confrontation with variable outcomes
Well suited for solitaire play

Components (indicative)
Game map (approx. 34 x 22 inches)
228 counters
Rulebook
Paper Wars magazine including historical articles

Highlights
Smooth system focused on command decisions
Operational approach rather than detailed tactics
Rarely covered Crimean War setting
Good solitaire suitability
Tense and balanced historical engagement

PW98
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