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Rules in english included
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Sadowa 1866 is a tactical wargame covering the Battle of Sadowa, also known as Königgrätz, fought on 3 July 1866 during the Austro-Prussian War. It belongs to the Great Battles of Napoleon III series and represents the final major battle of the Bohemian Campaign of 1866.
The battle was a turning point in nineteenth-century European history, opposing the Prussian army under Helmuth von Moltke against the Austrian forces of Ludwig von Benedek, supported by Saxon troops. Around 220,000 Prussians faced approximately 200,000 Austro-Saxons in the largest European battle between the Napoleonic Wars and World War I.
The Prussian victory ended Austrian dominance in German affairs and paved the way for German unification under Prussian leadership.
Game system
The game uses the Great Battles of Napoleon III system, designed to simulate nineteenth-century battles with simple and dynamic rules. The system focuses on troop engagement, maneuver, and devastating defensive fire.
Units represent:
Key mechanics include:
Included scenarios
Sadowa – July 3, 1866
The main scenario recreates the complete battle.
The Prussian player must coordinate separated armies and achieve a decisive breakthrough.
The Austro-Saxon player must hold strong defensive positions and prevent the Prussian armies from combining effectively.
Alternative scenario
A second scenario explores a different historical outcome.
Bohemian Campaign 1866
A downloadable campaign system allows players to connect Sadowa with previous battles of the 1866 Bohemian campaign and create alternate historical outcomes.
Objective
The Prussian player must survive the early stages, coordinate his forces, and exploit the arrival of reinforcements to defeat the Austrian army.
The Austro-Saxon player must use defensive terrain advantages and prevent a decisive Prussian breakthrough.
Players
2 players
Playing time
Approximately 2–4 hours.
Complexity
Medium
Game scale
Period: July 3, 1866
Level: Tactical
Units: regiments, battalions, cavalry and artillery
Replayability
Two scenarios
Campaign integration with previous 1866 battles
Strong attacker/defender asymmetry
Many alternate historical possibilities
Components (indicative)
One 59 × 41 cm map
216 die-cut counters and markers
Rulebook
Two scenarios
Player aid card