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Airborne: Old School Tactical Vol. 2 – Paratroopers Expansion
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  • Airborne: Old School Tactical Vol. 2 – Paratroopers Expansion
  • Airborne: Old School Tactical Vol. 2 – Paratroopers Expansion
  • Airborne: Old School Tactical Vol. 2 – Paratroopers Expansion
  • Airborne: Old School Tactical Vol. 2 – Paratroopers Expansion
  • Airborne: Old School Tactical Vol. 2 – Paratroopers Expansion

Airborne: Old School Tactical Vol. 2 – Paratroopers Expansion

€41.00
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Deliveries by Mondial Relay or Colissimo (French fast postal service).

  Returns policy

Returns accepted up to 14 days after delivery

Paratroopers Expansion is an expansion for Old School Tactical Volume 2: Airborne published by Flying Pig Games. It introduces the famous U.S. 82nd and 101st Airborne Divisions, focusing on airborne operations during the Normandy campaign. A copy of the base game is required to play.

Game system

The expansion adds new American airborne units together with rules covering airborne operations, including:

  • paradrops;
  • scattered landings;
  • behind-the-lines operations;
  • urban and bocage combat;
  • new tactical options for historical scenarios.

It remains fully compatible with the core Old School Tactical mechanics of alternating activation, command, morale, fire combat, and fog of war.

Included scenarios

The expansion contains six historical scenarios, primarily depicting American airborne operations during the Normandy invasion.

Featured engagements include:

Sainte-Mère-Église

U.S. paratroopers land during the night before D-Day to secure key crossroads supporting the Utah Beach landings.

Additional scenarios feature:

  • airborne assaults;
  • bridge and crossroads seizures;
  • isolated defensive actions;
  • German counterattacks;
  • Normandy bocage fighting.

Objective

The American player must exploit surprise and mobility to accomplish mission objectives before German reinforcements arrive.

The German player must contain the airborne forces and prevent them from consolidating their positions.

Players

2 players

Playing time

45–300 minutes.

Complexity

Medium

The airborne rules integrate seamlessly into the core system while adding significant tactical variety.

Game scale

Period: June 1944

Level: Tactical

Units: Squads, leaders, support weapons, and vehicles

Replayability

Six historical scenarios

New U.S. airborne units

Paradrop mechanics

Large historical Sainte-Mère-Église map

Compatible with all Old School Tactical modules

Components (indicative)

30" × 41" mounted historical map

One die-cut counter sheet

Full-color scenario booklet

Airborne rules supplement.

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