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Labyrinth: The War on Terror is an asymmetric 1–2 player wargame depicting the global struggle against Islamist terrorism from 2001 onward. The game combines military operations, counter-terrorism and the broader political and ideological struggle for influence across the Muslim world.
Drawing in part on the card-driven approach of Twilight Struggle, Labyrinth combines historical events, military operations, guerrilla warfare, regime change, democratization and political influence in a broad simulation of the War on Terror.
In the two-player game, one player controls the Jihadists, attempting to exploit world events and Islamic funding to spread fundamentalism. The other player controls the United States, whose objectives are to locate and neutralize terrorist cells while encouraging reform in Muslim countries in order to undermine the roots of extremism.
Labyrinth also features a dedicated solitaire system, with the player controlling the United States while the Jihadist side is handled by the game's rules.
Players: 1–2
Playing Time: approximately 180 minutes
Recommended Age: 12+
Time Scale: approximately 1 year per hand of cards
Map Scale: point-to-point
Designer: Volko Ruhnke
Developer: Joel Toppen
Publisher: GMT Games
5th Printing: 2024
GMT Games states that the 5th Printing is identical to the 4th Printing except for corrections to known errata. It therefore provides the most up-to-date printed version of the core game.
Labyrinth: The War on Terror received the 2010 Charles S. Roberts Award for Best Post-WW2 Era Board Wargame and the 2010 James F. Dunnigan Design Elegance Award. GMT Games also lists it among its all-time best-selling games.