Modern Tactics 1- Afghanistan
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  • Modern Tactics 1- Afghanistan
  • Modern Tactics 1- Afghanistan
  • Modern Tactics 1- Afghanistan
  • Modern Tactics 1- Afghanistan
  • Modern Tactics 1- Afghanistan
  • Modern Tactics 1- Afghanistan
  • Modern Tactics 1- Afghanistan

Modern Tactics 1- Afghanistan

€102.40
Tax included

Another beautiful product from the European publisher Vuca Simulations!

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100% secure payments: PayPal, Visa, MasterCard, bank cards, alternative payments.

  Delivery policy

Deliveries by Mondial Relay or Colissimo (French fast postal service).

  Returns policy

Returns accepted up to 14 days after delivery

Dust kicks off an unpaved road, echoes bounce inside walled compounds, and one radio call can change the plan. Modern Tactics: Afghanistan drops you into platoon-level firefights from 2006–2009, where coalition patrols trade impulses with a nimble insurgency across villages, vineyards, and wadis. Every activation is a hard choice—move, fire, breach, rally, call support—while civilians, contacts, and rules of engagement keep the battlefield tense.

WHAT IT FEELS LIKE

Snap decisions, constant pressure: Alternating impulse play captures the push-and-pull of real operations.

Asymmetric warfare done right: Coalition (Canadian, U.S., ANA, SOF) faces Insurgent forces with Fanatics, Recruits, Bombers, Snipers, IEDs, and hidden contacts.

Terrain that tells a story: Walled and multi-hex compounds, high and low walls, irrigation ditches, grape fields, rough ground, and wadis shape LOS, cover, and movement.

Civilians and ROE matter: Unknown contacts, civilian presence, and collateral risk influence your tempo as much as raw firepower.

Combined arms, cleanly integrated: LAV III, Bison, RG-31, Leopard 2, and air support (including Apache gunship) join infantry, engineers, mortars, and AT weapons.

 

HIGHLIGHTS

Twenty scenarios spanning quick raids, relief missions, and set-piece assaults—e.g., Barton’s HoldoutsOpen MarketOperation MedusaHigh Value TargetSnake PitOutside the WireStrongpoint, and more.

Play the compounds right: Edge-hex firing arcs, interior LOS, and wall bonuses reward careful positioning and breaching.

Air & artillery windows: Timed off-board fire missions and gunship arrivals open corridors—or close them.

Risk vs. momentum: Smoke, interdiction, suppression, and morale create openings…but overreach gets punished fast.

 WHAT’S IN THE BOX

Scenario & theater playbook (Afghanistan) • Core rules (v1.0) • Geomorphic tactical maps • Coalition and Insurgent counters (infantry, leaders, weapon teams, vehicles, markers) • Player aids and reference tables.

GAME INFO

Scale: ~50 m per hex; each turn ≈ a few minutes

System: Hex-and-counter, alternating impulses; leadership, morale, suppression, breaching, vehicles, OBA/air

Players: 1–2 (team play possible)

Playtime: 60–120 minutes per scenario (varies by scenario size)

Designer: Shayne Logan • Publisher: VUCA Simulations

Patrol the alleys, clear the compounds, escort the convoy—then decide if you press the advantage or break contact. In Afghanistan, tempo is everything.

VUCA MT1

Data sheet

Période
9- Post 1945 Conflicts
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