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Gallipoli: Ordered to Die is a historical board wargame for two players covering the Gallipoli Campaign of 1915 during World War I. It focuses on the battles around Anzac Cove, pitting Allied forces — especially Australian and New Zealand Army Corps (ANZAC) units — against Ottoman defenders in a set of short, tactical scenarios.
The game features a diceless combat system in which battle outcomes are resolved by comparing unit values rather than rolling dice. On each turn, players take three actions to move or attack, and the strategic variation is driven in part by secret chits that grant extra actions or combat advantages.
The game includes three historical scenarios:
Designed for quick plays (often under 60 minutes), the game offers accessible yet engaging tactical decisions that reflect the challenges of the campaign.
(Actual component names and counts depend on final published edition.)