100% secure payments: PayPal, Visa, MasterCard, bank cards, alternative payments.
Deliveries by Mondial Relay or Colissimo (French fast postal service).
Returns accepted up to 14 days after delivery
Theme
To Battle by Air #2 is the second Advanced Squad Leader (ASL) scenario pack dedicated to World War II airborne operations.
Continuing the first volume, this expansion features airborne and parachute troops in several major campaigns of the war. The scenarios explore the challenges of airborne warfare, including scattered drops, isolated objectives, bridge assaults, rapid counterattacks, and difficult coordination with ground forces.
Game System
The module is designed for the Advanced Squad Leader tactical combat system.
The scenarios make extensive use of airborne troops, elite infantry formations, and light infantry combat while remaining fully compatible with standard ASL rules.
Included Scenarios
LCP 83 – The Last Glider
Normandy, June 1944
British airborne troops attempt to consolidate their positions after the initial D-Day assaults.
LCP 84 – Counterattack at Dawn
Normandy, June 1944
A German counterattack seeks to dislodge Allied paratroopers from key objectives.
LCP 85 – Drop Zone Chaos
Netherlands, September 1944
Scattered Allied airborne forces race to regroup before German resistance can react.
LCP 86 – Holding the Crossing
Operation Market-Garden, 1944
Allied airborne troops defend a vital crossing against enemy mechanized forces.
LCP 87 – Road to Relief
Netherlands, September 1944
Paratroopers attempt to keep a strategic corridor open while awaiting relief forces.
LCP 88 – Last Stand at the Bridge
Netherlands, September 1944
A desperate battle to retain control of a critical bridge.
Objective
Each scenario features historical victory conditions involving bridge assaults, drop zone security, objective defense, or destruction of enemy forces.
Players must maximize the effectiveness of elite airborne units while overcoming the challenges inherent to airborne warfare.
Players
2 players
Playing Time
Approximately 2 to 6 hours depending on the scenario
Complexity
High
Designed for players familiar with the ASL system
Replayability
6 distinct historical scenarios
Strong asymmetry between opposing forces
Wide variety of tactical situations
Numerous command and maneuver options
Components (indicative)
6 complete ASL scenarios
Printed scenario cards
Historical notes
Material compatible with the ASL system