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Theme
Valour at Casa Berardi is an Advanced Squad Leader (ASL) scenario pack focused on the Italian Campaign in December 1943, around Casa Berardi near San Pietro Infine.
The module depicts actions involving the 1st Canadian Infantry Division attacking entrenched German forces from the 1. Fallschirmjäger-Division. The fighting centers on Canadian attempts to break through heavily defended German positions on rugged, compartmentalized terrain dominated by orchards, hedgerows, and elevated ground as part of the advance toward the Gustav Line.
Game System
The module is designed for Advanced Squad Leader, the standard tactical system for WWII squad-level combat.
The scenarios emphasize ASL rules for difficult terrain, assault infantry operations, close combat, and Italian battlefield conditions such as hills, orchards, and narrow roads. The focus is on coordinated infantry assaults against strong German defensive positions.
Included Scenarios
Valour 1 – The First Push
December 1943 – Approaches to Casa Berardi
Canadian forces advance toward initial German defensive positions on the heights.
Valour 2 – Orchard of Fire
December 1943 – Orchard sector
Intense fighting in fortified orchards where German defenders use hedgerows and cover.
Valour 3 – The Ridge Line
December 1943 – Casa Berardi ridge
Battle for control of key high ground dominating the battlefield.
Valour 4 – Breakthrough Attempt
December 1943 – Central sector
Canadian forces attempt to break through strongly defended German lines.
Valour 5 – Counterattack on the Heights
December 1943 – Casa Berardi heights
German Fallschirmjäger counterattack to retake lost positions.
Valour 6 – Road to San Pietro
December 1943 – Road axis toward San Pietro Infine
Final scenario focusing on the Canadian advance toward the operational objective.
Objective
Each scenario features historical objectives tied to the Canadian advance on the Gustav Line, including hill capture, defensive breakthrough, road control, and elimination of enemy positions.
Combat strongly emphasizes infantry coordination and terrain management against prepared German defenses.
Players
2 players
Playing Time
2–5 hours per scenario
Possible multi-session campaign structure depending on playthrough
Complexity
High
Designed for experienced ASL players
Replayability
6 linked scenarios
Varied Canadian and German forces
Strong terrain and tactical diversity
High attacker/defender asymmetry
Components (indicative)
6 ASL scenarios
Scenario maps
Historical notes
ASL-compatible materials