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ASL – Quick 6 V
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ASL – Quick 6 V

€17.00
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100% secure payments: PayPal, Visa, MasterCard, bank cards, alternative payments.

  Delivery policy

Deliveries by Mondial Relay or Colissimo (French fast postal service).

  Returns policy

Returns accepted up to 14 days after delivery

Quick 6 V is an Advanced Squad Leader (ASL) scenario pack created for participants of the 2022 West Coast Rumble tournament. Following the philosophy of the series, it delivers six fast-playing engagements with minimal setup time and maximum tactical action.

The pack covers multiple World War II theaters including Normandy, the Ardennes, Italy, and the Pacific. These small-scale battles are specifically designed for tournament play while maintaining the full tactical depth of ASL.

Game System
The module is designed for Advanced Squad Leader, the standard tactical system for WWII squad-level combat.

The six scenarios feature small orders of battle, limited map areas, and straightforward special rules. No scenario uses night fighting, air support, or complex artillery rules, helping keep games fast and accessible.

Included Scenarios

Q25 – Encounter at Le Valtru
Le Valtru, France, June 16, 1944
British troops clash with elements of the 2nd SS Panzer Division Das Reich during the fighting around the “Scottish Corridor.”

Q26 – Holzthum Hold Out
Holzthum, Luxembourg, December 16, 1944
German Volksgrenadiers attack American positions during the opening hours of the Battle of the Bulge.

Q27 – Stand at Sterlin's Castle
San Leonardo, Italy, December 8, 1943
Canadian forces defend a fragile bridgehead against determined German counterattacks.

Q28 – Going in Light
Haute Hameau, France, June 9, 1944
American forces attempt to isolate Trévières by seizing key German positions around Rubercy.

Q29 – Como Ridge
Bougainville, July 22, 1945
Australian troops advance toward Buin and assault Japanese defensive positions on Como Ridge.

Q30 – The Tombe Diversion
Viru Harbor, New Georgia, July 1, 1943
An American diversionary attack attempts to distract Japanese defenders ahead of the main assault.

Objective
Each scenario features straightforward historical objectives such as terrain capture, destruction of defensive positions, control of key routes, or holding critical locations.

The design emphasizes fast play, competitive balance, and immediate tactical decision-making.

Players
2 players

Playing Time
Approximately 1.5 to 3.5 hours per scenario.

Complexity
Medium
Particularly suited to tournament and convention play.

Replayability
6 independent scenarios
Multiple theaters of war
Various nationalities and tactical situations
Compact format encouraging repeated play.

Components (indicative)
6 ASL scenarios printed on cardstock
Historical notes
ASL-compatible materials

LCP ASL Q6V

Data sheet

Période
8- World War Two
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