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Tarawa 1943 Solitaire (Travel Game) is a solitaire wargame depicting the Battle of Tarawa, fought from 20–23 November 1943 during Operation Galvanic, the first major U.S. offensive in the Gilbert Islands. Players command the 2nd Marine Division as it assaults Betio Island against the heavily fortified Japanese garrison under Rear Admiral Keiji Shibazaki.
The game recreates the historical challenges of the invasion: coral reefs blocking landing craft, reinforced bunkers, interlocking fields of fire, Japanese counterattacks, and the gradual exhaustion of Marine battalions.
Game system
The game is designed exclusively for solitaire play and uses a card-driven system featuring an automated Japanese BOT.
Each turn, the player activates one of eight Marine battalions. During its activation, the battalion may move, attack, or regroup, but its cohesion is gradually reduced to represent fatigue and combat losses.
The player maintains a three-card hand providing support assets such as naval gunfire, air strikes, engineers, tanks, and reinforcements. One support card may be played during both the U.S. and Japanese turns.
After each Marine activation, a Japanese BOT card is revealed, generating enemy reactions including defensive fire, infiltration, bunker activation, crossfires, and banzai attacks, ensuring every game develops differently.
Included scenarios
Historical Landing
November 20, 1943
The historical assault on Betio by the 2nd Marine Division.
South Beach Alternate Landing
An alternative scenario in which the Marines land on Betio's southern beaches, where Japanese defenses had anticipated an invasion.
Objective
Capture the entire island by eliminating Japanese strongpoints while preserving Marine cohesion and minimizing casualties. Victory depends on both the speed of the assault and the condition of U.S. forces at the end of the battle.
Players
1 player
Playing time
30–60 minutes
Complexity
Low to Medium
Straightforward rules with meaningful tactical decisions centered on cohesion management and combat timing.
Game scale
Period: November 20–23, 1943
Level: Tactical
Units: Marine battalions and Japanese fortified positions
Replayability
Card-driven Japanese BOT
Two landing options
Variable battalion activation
Cohesion management
Wide variety of Japanese events
Excellent travel-game format
Components (indicative)
Compact game board
U.S. card deck
Japanese BOT card deck
Counters
Dice
Rulebook