- New
100% secure payments: PayPal, Visa, MasterCard, bank cards, alternative payments.
Deliveries by Mondial Relay or Colissimo (French fast postal service).
Returns accepted up to 14 days after delivery
Salerno is the first game in the Variable Combat Series (VCS) published by Multi-Man Publishing (MMP). It recreates the Allied invasion of mainland Italy in September 1943, focusing on Operation Avalanche, the Allied landings at Salerno.
Players command either the Allied forces attempting to establish and expand the Salerno beachhead or the German forces trying to contain and destroy the invasion.
Game system
Salerno uses the Variable Combat Series (VCS) operational system from MMP, featuring a chit-pull activation system that creates uncertainty and command friction.
Units represent:
The system emphasizes:
Special rules include:
Included scenarios
Historical Campaign – Operation Avalanche
The main campaign covers the Allied invasion of Salerno over 18 half-day turns.
Short Invasion Scenario
A shorter introductory scenario focusing only on the initial landing phase.
Gavin's Gambit
An alternate history scenario featuring a planned 82nd Airborne drop behind Salerno.
Long Shot for Barletta
An alternate operation involving an airborne assault on the Adriatic coast and a mechanized force landing at Taranto.
Race for Cassino
A hypothetical Allied race northward combining operations from Salerno and Taranto.
Objective
The Allied player must secure the beachhead, maintain supply, and break through German defenses.
The German player must delay, reinforce, and destroy the Allied landing force before it can build momentum.
Players
2 players
Playing time
Approximately 4–20 hours
Complexity
Medium to High
Game scale
Period: September 1943
Level: Operational
Scale:
Replayability
Historical campaign
Three alternate-history scenarios
Introductory invasion scenario
Variable reinforcements and combat uncertainty
Components
Two mapsheets
1.5 counter sheets
VCS standard rules
Salerno exclusive rules
Charts and player aids
Dice