Panzer 3rd printing
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  • Panzer 3rd printing
  • Panzer 3rd printing
  • Panzer 3rd printing
  • Panzer 3rd printing

Panzer 3rd printing

€68.30
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  Security guarantees

100% secure payments: PayPal, Visa, MasterCard, bank cards, alternative payments.

  Delivery policy

Deliveries by Mondial Relay or Colissimo (French fast postal service).

  Returns policy

Returns accepted up to 14 days after delivery

COMPONENTS

·       2 Summary Cards

·       16 full-color Tank Data Cards

·       Three full-color countersheets

·       22x34 inch map with one inch hexes

·       Rulebook

·       Playbook

·       Five Player Aid Cards

·       Four 10-sided dice

 

PUBLISHED: 2012, 2016

DESIGNER & DEVELOPER: James M. Day

ART DIRECTOR/PACKAGING: Rodger B. MacGowan

MAP ART: Charles Kibler

COUNTER ART: James M. Day, Pascal Da Silva, and Mark Simonitch

RULEBOOK & PLAYBOOK LAYOUT: Charles Kibler and Mark Simonitch

PRODUCTION COORDINATOR: Tony Curtis

PRODUCERS: Mark Simonitch, Andy Lewis, Tony Curtis, Rodger MacGowan, & Gene Billingsley

 

The Panzers Roll....

The tanks prepare for action. The fuel tanks topped off and the ammo loaded. The commanders confer one final time to review the battle plan. They await your orders.

 

As the fog clears, your beleaguered battle group once again moves into position to cover the retreating infantry. It is their only possible escape route. Failure is not an option – it never is. Your ranks have thinned since your first days on the Eastern Front. Those once halcyon times have now come and gone. The objective is simple. It is just a matter of holding the line until the reinforcements arrive.

 

The sharp report of a tank gun to your right quickly focuses your attention back to the situation at hand. The enemy is quickly advancing. You order the flank element to engage, all the while keeping a sharp eye peeled to the left thinking this is just another diversionary feint.

 

Again, your suspicions are correct. Their main force just broke over the rise on your left. You order the main body forward. The engines rumble, the guns crack, and explosions erupt. Your forces will once more carry the day!

Panzer Major Points

 

Game system designed for small unit actions from platoon to battalion-sized formations

Vehicles, towed guns, and aircraft are scaled at 1:1 with each 7/8” double-sided counter representing a single unit

The 5/8” double-sided leg unit counters are scaled at squads, half-squads, and sections, including their attached weapons

Ground scale is 100 meters per hex

Comprehensive yet quick to play

Basic set includes a 22” x 34” mapboard

Expansion sets include multiple double-sided geomorphic mapboards

Full color illustrated manual with various player aids and reference cards

Modular rules system with Basic, Advanced, and Optional rules section. Players may keep it simple or as complex as desired.

 

Includes rules for:

·       Vehicle include 11 unique hit locations, armor angles, and penetration charts for level, rising, and falling fire

·       Various ammunition type, e.g., AP, HVAP, APCR, HEAT, HE

·       Sighting Effects

·       Overwatch fire

·       Rate-of-fire

·       Indirect fire, both on gameboard and off gameboard

·       Hand-to-hand combat

·       Close assault

·       Troop quality

·       Command control

·       Unit cohesion

·       Morale

·       Smoke Effects

·       Mines

·       Obstruction

·       Bogging

·       Air-to-ground and anti-aircraft combat

·       All of the unit data is included on the full-color data cards.

·       The streamlined chit-based command system moves the action along at a brisk pace

·       Scenario and TO&E Reference Book

·       The add-on modules expand the game from the basic set.

GMT PZ 3rd

Data sheet

Période
8- World War Two
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