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Operation Overlord is a strategic World War II wargame simulating the Normandy campaign, from the D-Day landings on June 6th, 1944 to the breakout toward Paris. Players take command of Allied and German forces in an asymmetric confrontation focused on operational planning, logistics, and fog of war.
Designed for experienced players, it delivers a deep and historically grounded operational simulation.
The game uses an alternating activation system by sector, where players take turns activating forces. Combat resolution integrates strength values, modifiers, and event cards, simulating battlefield uncertainty.
Core gameplay focuses on:
Designer: Clem
Developer and artistic director: Patrick Gebhardt
Graphic designer: Pablo Bazerque
Special contributions:
Jim Falkus,
Edgar Gallego,
Hans Korting