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A very original subject by a very talented designer!
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Hunt for Blackbeard is an asymmetric two-player historical wargame designed by Volko Ruhnke, best known as the designer of the COIN and Levy & Campaign series. The game recreates the efforts of the colony of Virginia and the Royal Navy to track down Edward Teach, better known as Blackbeard, in late 1718, as the pirate sought refuge in colonial North Carolina.
One player takes the role of Blackbeard, while the other commands the pirate hunters. Blackbeard must exploit opportunities, carry out acts of piracy or enjoy the pirate's life while remaining free. The Hunters must gather intelligence, follow the pirate's trail and determine his whereabouts before he can achieve his objectives.
The game is essentially a strategic cat-and-mouse contest, with both sides operating with incomplete information and constantly trying to determine how much their opponent really knows.
A game lasts for up to four turns. Each turn introduces new secret tiles representing opportunities, informants, defenses and capabilities. Players then commit their actions behind their individual screens.
Blackbeard must:
The Hunters have seven action pawns per turn, compared with five for Blackbeard. They use informants to secretly inspect locations on the map, gathering clues before moving their forces to progressively narrow down Blackbeard's possible whereabouts.
The shared map therefore becomes an information battlefield. The Hunters can observe their own forces, while clues concerning Blackbeard's location and movements are gradually uncovered.
If the Hunters catch up with Blackbeard's sloop, combat takes place immediately. Both sides can have secretly prepared defenses or acquired capabilities that influence the confrontation.
Yet Blackbeard is far from helpless. He may even attempt to lure the Hunters into an engagement on his own terms.
If no battle occurs, Blackbeard can continue his piratical activities and accumulate the resources required for victory. The game therefore constantly balances stealth, intelligence gathering, mobility and risk-taking.
Rather than presenting the usual Caribbean pirate adventure, Hunt for Blackbeard focuses on the final months of Blackbeard's career in colonial North Carolina.
The game incorporates the historical events, locations and personalities involved in the 1718 hunt, and includes a dedicated historical background booklet to provide additional context.
The game includes:
| Publisher | Fort Circle Games |
| Designer | Volko Ruhnke |
| Players | 2 |
| Playing time | 30–45 minutes |
| Recommended age | 12+ |
| Period | 1718 |
| Setting | Colonial North Carolina |
| System | Asymmetric play, deduction, hidden information, action planning, point-to-point movement, combat |
| Edition language | English |
| Publication year | 2026 |