ASL - TO BATTLE BY AIR 1
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  • ASL - TO BATTLE BY AIR 1

ASL - TO BATTLE BY AIR 1

€17.00
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100% secure payments: PayPal, Visa, MasterCard, bank cards, alternative payments.

  Delivery policy

Deliveries by Mondial Relay or Colissimo (French fast postal service).

  Returns policy

Returns accepted up to 14 days after delivery

Theme
To Battle by Air #1 is an Advanced Squad Leader (ASL) scenario pack dedicated to World War II airborne operations.

The pack includes six historical scenarios featuring paratroopers and airborne troops in different theaters between 1940 and 1944. Each scenario explores the unique challenges of airborne warfare: scattered landings, force regrouping, objective seizure, and combat behind enemy lines.

Game System
The module is designed for the Advanced Squad Leader tactical combat system.

The scenarios make extensive use of airborne assault situations, parachute operations, and light infantry engagements while remaining fully compatible with standard ASL rules.

Included Scenarios

LCP 77 – Death from Above
Norway, April 14, 1940
German paratroopers versus Norwegian defenders during Operation Weserübung.

LCP 78 – Moscow Drop
Eastern Front, January 1942
Soviet airborne troops operating behind German lines during the winter battles near Moscow.

LCP 79 – Bridge to Sicily
Sicily, July 1943
British airborne forces attempting to secure a critical objective during Operation Husky.

LCP 80 – The Way In
Normandy, June 6, 1944
American paratroopers fighting to open the way for the D-Day landings.

LCP 81 – Landing Zone X
Normandy, June 1944
Allied airborne troops regrouping after scattered drops while facing German resistance.

LCP 82 – A Bridge Too Far?
Netherlands, September 1944
A Market-Garden-inspired scenario focused on securing a vital bridge and advance route.

Objective
Each scenario features its own historical victory conditions, including bridge seizures, drop zone security, elimination of enemy strongpoints, and control of key terrain.

Players must maximize the initiative and mobility of airborne forces while overcoming their initial vulnerability.

Players
2 players

Playing Time
Approximately 2 to 6 hours depending on the scenario

Complexity
High
Designed for players familiar with the ASL system

Replayability
6 historical scenarios covering major World War II campaigns
German, Soviet, British, American, and Norwegian forces represented
Wide variety of tactical situations
Strong asymmetry between attackers and defenders

Components (indicative)
6 complete ASL scenarios
Printed scenario cards
Historical notes
Material compatible with the ASL system

LCP ASL TBBA

Data sheet

Période
8- World War Two
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