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ASL – Wacht am Rhein - Vol 1
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  • ASL – Wacht am Rhein - Vol 1

ASL – Wacht am Rhein - Vol 1

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Deliveries by Mondial Relay or Colissimo (French fast postal service).

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Returns accepted up to 14 days after delivery

Wacht am Rhein is an Advanced Squad Leader (ASL) module focused on the Battle of the Bulge, the German Ardennes Offensive of December 1944 – January 1945.

The module depicts combat between American and German forces during the Wehrmacht’s last major offensive in the West. The scenarios cover the opening phase of the battle, when American units face armored assaults and infantry attacks under harsh winter conditions, including snow, fog, and operational surprise.

Game System
The module is designed for Advanced Squad Leader, the benchmark tactical system for WWII squad-level combat.

The scenarios heavily use rules for winter conditions, limited visibility, forested and hilly terrain movement, and defensive fighting against German armored thrusts. The focus is on tempo management, operational surprise, and local counterattacks.

Included Scenarios

WAC-1 – First Contact at the Schnee Eifel
December 1944 – Schnee Eifel
American forces are hit by the initial German offensive in the Eifel forests.

WAC-2 – Breakthrough at St. Vith
December 1944 – St. Vith approaches
German forces attempt to break through American defenses around a key road junction.

WAC-3 – Road to Bastogne
December 1944 – Route to Bastogne
Mobile engagements between German armored columns and retreating American units.

WAC-4 – The Frozen Forest
December 1944 – Ardennes forests
Fighting in dense winter terrain favoring ambushes and defensive setups.

WAC-5 – Holding the Line
December 1944 – Central Ardennes
American forces organize improvised defenses against coordinated German attacks.

WAC-6 – Counterattack North
January 1945 – Northern Ardennes
American counterattacks aimed at reducing the German salient after the offensive stalls.

Objective
Each scenario features historical objectives such as road junction control, defensive line holding or breaking, enemy destruction, or delaying enemy advances.

Players must adapt to harsh weather conditions and intense operational pressure.

Players
2 players

Playing Time
2–6 hours per scenario
Campaign structure possible depending on scenario combination

Complexity
High
Designed for experienced ASL players

Replayability
6 linked scenarios
Strong asymmetry between German offensive and American defense
Variable weather and visibility conditions
High tactical diversity across engagements

Components (indicative)
6 ASL scenarios
Scenario maps/cards
Historical notes
ASL-compatible materials

LCP ASL WAR
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