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Two very original scenarios!
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Vietnam Battles: Snoopy's Nose & Iron Triangle is the game included in Modern War magazine issue #7. It simulates two separate Vietnam War campaigns fought between 1967 and 1970 in strategically important areas near Saigon.
The first scenario covers American and South Vietnamese operations in the area known as "Snoopy's Nose," a Cambodian salient used as a logistical base and sanctuary by North Vietnamese and Viet Cong forces. The second focuses on the Iron Triangle, a heavily fortified region northwest of Saigon that served as a major Viet Cong command and supply hub.
The game highlights the challenges of asymmetric warfare: limited intelligence, helicopter mobility, terrain control, enemy infiltration, and logistical networks.
Game system
The game uses the Vietnam Battles system designed by Joseph Miranda and published by Decision Games in Modern War magazine.
Units represent battalions, regiments, and irregular formations. Each turn covers several days of operations and incorporates mechanics specific to the Vietnam War, including search-and-destroy missions, cross-border sanctuaries, airborne operations, political considerations, and logistics.
The system emphasizes the mobility of American and South Vietnamese forces against an elusive opponent capable of concealment, withdrawal, and opportunistic attacks.
Included scenarios
Snoopy's Nose
Cambodia and South Vietnam, May-June 1970
American and South Vietnamese forces launch a cross-border offensive to eliminate North Vietnamese logistical bases in the Cambodian salient known as "Snoopy's Nose." Players must balance operational speed with force preservation.
Iron Triangle
South Vietnam, January-February 1967
Operation Cedar Falls aims to neutralize the Iron Triangle, a long-standing Viet Cong stronghold northwest of Saigon. Allied forces seek to destroy enemy infrastructure while the Viet Cong attempts to avoid encirclement and preserve its capabilities.
Objective
The Allied player must locate enemy forces, destroy their infrastructure, and disrupt supply networks while minimizing casualties.
The North Vietnamese and Viet Cong player seeks to preserve units, maintain logistical networks, and gradually wear down opposing forces.
Players
2 players
Playing time
Approximately 1 to 3 hours per scenario.
Complexity
Low to medium
The system is designed to remain accessible while accurately portraying the operational realities of the Vietnam War.
Game scale
Turn: several days
Units: battalions, regiments, and irregular formations
Area covered: operational sectors around Saigon and the Cambodian border
Replayability
Two distinct campaigns
Strong asymmetry between sides
Heavy emphasis on mobility and intelligence
Varied tactical situations
Different victory conditions
Components (indicative)
1 Modern War magazine issue #7
1 full-color map
176 counters
1 rulebook
2 complete scenarios
Historical articles and analysis