- New
HQ Verdict (SL-HQ): The definitive tactical simulation of Gettysburg. If you want to experience the specific friction, line-of-sight issues, and regimental heroism of the Civil War’s high-water mark, this is the gold standard. Clear the table, gather your sub-commanders, and dive in.
100% secure payments: PayPal, Visa, MasterCard, bank cards, alternative payments.
Deliveries by Mondial Relay or Colissimo (French fast postal service).
Returns accepted up to 14 days after delivery
Originally published in 1995 and beautifully refreshed in its Deluxe Edition, The Three Days of Gettysburg stands as the crown jewel of GMT’s acclaimed Great Battles of the American Civil War (GBACW) series. As the spiritual successor to Richard Berg's legendary Terrible Swift Sword (SPI, 1976), this monster wargame simulates the entirety of the fateful July 1-3, 1863 battle with unparalleled historical rigor and tactical depth.
The heart of the simulation relies on the interactive Chit-Pull activation system. This mechanic perfectly captures the friction and chaos of 19th-century warfare: you never truly know which brigade or division will be called to action next. The strict chain of command (Army, Corps, Division, Brigade) forces players to carefully manage leader placement and command ranges to avoid unit paralysis.
Tactical granularity is at its peak here: detailed management of unit formations (line, column, skirmishers), cohesion hits, brutal line-of-sight artillery duels, and desperate bayonet charges. The Deluxe edition introduces streamlined skirmisher rules and an optional, scaled-down rule set for players looking for a smoother experience without losing the historical flavor.
1 Game-Specific Battle & Scenario Playbook (featuring over 15 distinct scenarios and historical variants).
| Spécification / Specification | Détails / Details |
| Nom / Name | The Three Days of Gettysburg (Deluxe Edition) |
| Éditeur / Publisher | GMT Games |
| Série / Series | Great Battles of the American Civil War (GBACW) |
| Auteur(s) / Designer(s) | Richard H. Berg (Original), GMACW Design Team |
| Échelle / Scale | Régimentaire (Regimental), 1 hex = ~110 yards, 1 tour = 1 heure |
| Joueurs / Players | 1 - 6 (Idéal à 2 ou en équipe / Best for 2 or teams) |
| Complexité / Complexity | Élevée / High |
| Durée / Playing Time | 3 à 25+ hours (selon scénario / scenario dependent) |