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Thunderbolt (in a ziplock bag)
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  • Thunderbolt (in a ziplock bag)

Thunderbolt (in a ziplock bag)

€69.00
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100% secure payments: PayPal, Visa, MasterCard, bank cards, alternative payments.

  Delivery policy

Deliveries by Mondial Relay or Colissimo (French fast postal service).

  Returns policy

Returns accepted up to 14 days after delivery

Thunderbolt is a strategic wargame covering the Second Punic War (218–201 BC), part of Richard H. Berg’s The Ancient World series. It simulates Rome’s struggle against Carthage across the Western Mediterranean, including Hannibal’s campaign in Italy and broader Roman-Carthaginian conflicts.

Game system

The game uses the The Ancient World system, a chit-pull driven strategic framework for ancient warfare.

Each turn represents a campaign year with alternating leader activations. Players control historical commanders (Roman magistrates and Carthaginian generals) with varying abilities. The system emphasizes:

political control of regions and tribes

leader-based activation (no fixed movement allowance)

attrition-driven movement and campaigning

fast, decisive combat resolution influenced by leadership

detailed siege and diplomacy systems

strong event-driven variability

War is both military and political in nature.

Objective

Rome must consolidate Italy, expand control, and ultimately defeat Carthage while maintaining political cohesion.

Carthage must exploit early advantages, naval strength, and Hannibal’s campaign to break Roman dominance.

Players

2 players

Play time

Scenarios: 2–6 hours

Grand campaign: 10–20+ hours depending on experience

Complexity

High

Deep system combining political, military, and logistical layers.

Game scale

Period: 327–201 BC (combined scenarios)

Level: Strategic / operational

Units: armies, legions, fleets, historical leaders

Map: Western Mediterranean

Replayability

Strong Rome vs Carthage asymmetry

Large historical leader roster

Multiple interconnected scenarios

Event-driven system (auguries, diplomacy, betrayals)

High campaign variability

Components (indicative)

3 large maps (Italy, Spain, Africa)

6 countersheets

Ancient World rulebook

Scenario book

Player aids

Leader and administrative displays

Dice and markers

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