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Italy '43
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  • Italy '43
  • Italy '43
  • Italy '43

Italy '43

€53.10
Tax included
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Not available

  Security guarantees

100% secure payments: PayPal, Visa, MasterCard, bank cards, alternative payments.

  Delivery policy

Deliveries by Mondial Relay or Colissimo (French fast postal service).

  Returns policy

Returns accepted up to 14 days after delivery

Contenu:

One Map

One Countersheet

One Rules Booklet

One Allied Setup/Reinforcement Card

One German Setup/Reinforcement Card

Two (identical) Player Aid Cards

Two 6-sided Dice

PUBLISHED 2025

DESIGNER Mark Simonitch

DEVELOPER Christian Diedler

GRAPHICS Mark Simonitch

Description

ITALY ’43 – Fifth Army’s Advance to the Gustav Line

Italy ’43 is a two-player game depicting the U.S. Fifth Army’s advance from Naples to the Gustav Line in 1943. The game (picking up where Salerno ’43 left off) covers the time period from October 2 to December 31st, 1943.

Initially, the Allied advance moved quickly with the Fifth Army crossing the Volturno River on October 13th. But from then on, the Germans began to fight a stubborn delay action as they slowly withdrew to their prepared defense lines—The Barbara Line and then The Gustav Line. For the next two and a half months, the Allies advanced slowly north, fighting for practically every village and mountain top to even reach the Gustav Line. It was a grueling campaign known for the battles of San Pietro Infine, Monte Lungo, and Monte Camino.

 

Italy ’43 uses the exact same map and unit scale as Salerno ’43 and Normandy ’44. Italy ’43 uses the same game system used in Salerno ’43 with some modifications and rule improvements.

Italy ’43 includes four scenarios: Across the Volturno, The Barabara Line, The Mignano Gap, and the full Campaign Game.

As in other 19XX games, the rules include ZOC Bonds, Determined Defense, Extended Movement, and a straightforward CRT. New rules include: Construction of Defense Lines, Mountain units, and two new attack options: Prepared Offensives and Sustained Attacks.

Players will find the game and order of battle extremely useful in understanding what happened in this campaign. It allows players to experience and understand how a depleted German army was able to slow and then stop the Fifth Army at the Gustav Line.

Time scale: 2-3 days per turn

Map scale: 3.8 km per hex

Unit Scale: Battalion, Regiment, and Brigade

Players: 1-2

GMT I43

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