- New
100% secure payments: PayPal, Visa, MasterCard, bank cards, alternative payments.
Deliveries by Mondial Relay or Colissimo (French fast postal service).
Returns accepted up to 14 days after delivery
The Battle of Königsberg is an Advanced Squad Leader (ASL) module focused on the final battles of World War II in the fortified city of Königsberg (East Prussia) in April 1945.
The module depicts the Soviet assault on one of the last major German strongholds in the Eastern Front. The scenarios cover extremely violent urban combat across fortified districts, residential areas, defensive positions, and key infrastructure within the city. The focus is on the gradual collapse of German defenses under overwhelming Soviet pressure.
Game System
The module is designed for Advanced Squad Leader, the standard tactical system for WWII squad-level combat.
The scenarios make extensive use of ASL rules for urban combat, fortifications, layered defensive lines, and close-quarters fighting. The dense city environment of Königsberg emphasizes infantry engagements, coordinated assaults, and heavy use of built-up terrain.
Included Scenarios
KBG-1 – Outer Ring of Fire
April 1945 – Outskirts of Königsberg
Initial Soviet assaults hit the outer German defensive perimeter.
KBG-2 – Fortress District
April 1945 – Outer fortified sector
Fighting around entrenched German positions in the city suburbs.
KBG-3 – Street by Street
April 1945 – Urban districts
Intense close combat in narrow streets and heavily defended buildings.
KBG-4 – The Citadel Approaches
April 1945 – Approaches to the citadel
Soviet forces push toward the city’s core defenses under stiff resistance.
KBG-5 – Burning Center
April 1945 – City center
High-intensity urban combat in a devastated and burning environment.
KBG-6 – Fall of Königsberg
April 1945 – Citadel
Final fighting around the central fortress before the German garrison’s surrender.
Objective
Each scenario features historical objectives tied to the fall of Königsberg: capture of urban sectors, destruction of fortified positions, defensive breakthroughs, or seizure of the citadel.
The scenarios depict the progressive collapse of a fortified city under overwhelming assault.
Players
2 players
Playing Time
2–5 hours per scenario
Complexity
High
Designed for experienced ASL players, especially in urban combat
Replayability
6 linked scenarios
High-intensity urban warfare focus
Asymmetrical Soviet assault vs German defense
Wide variety of siege situations
Components (indicative)
6 ASL scenarios
Scenario cards
Historical notes
Mapboard
1,5 countersheets
ASL-compatible materials