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ASL – OZEREKYA BREAKOUT
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ASL – OZEREKYA BREAKOUT

€30.00
Tax included
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Last items in stock

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Deliveries by Mondial Relay or Colissimo (French fast postal service).

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Returns accepted up to 14 days after delivery

Ozerekya Breakout is a Historical ASL module covering the Soviet amphibious landing at Ozereyka Bay and the fighting around Glebovka on the Black Sea coast from February 4–7, 1943.

The module depicts a little-known operation of the Caucasus campaign as Soviet naval infantry, tanks, and supporting forces attempt to establish a beachhead against German and Romanian defenders.

Game System
Designed for the Advanced Squad Leader system, the module features a dedicated historical map and a linked campaign game covering several days of combat.

Players command medium-sized forces fighting through vineyards, villages, defensive positions, and coastal terrain while managing reinforcements and operational objectives.

Included Scenarios

OzB1 – Vines of Red Marines
February 4, 1943
Soviet naval infantry advances inland and encounters Romanian defenders entrenched in vineyard positions.

OzB2 – From America, Tanks
February 4, 1943
Soviet forces employ American-built M3 Stuart tanks to expand the beachhead against Romanian resistance.

OzB3 – By Fire and Flame
February 5, 1943
Romanian engineers and newly arrived German tank destroyers attempt to halt the Soviet advance toward Glebovka.

OzB4 – Jackboot to the Rear
February 6, 1943
Axis counterattacks seek to crush the Soviet landing before it can be fully consolidated.

Campaign Game

OzB Campaign Game
A linked campaign covering the entire operation from February 4–7, 1943, including reinforcement management and evolving operational objectives.

Objective
The Soviets must expand the beachhead and threaten Axis positions around Glebovka.

German and Romanian defenders must contain and eliminate the landing force before it can achieve a breakthrough.

Players
2 players

Playing Time
2–4 hours per scenario
Multiple sessions for the full campaign

Complexity
High
Designed for experienced ASL players

Replayability
4 historical scenarios
1 linked campaign game
Varied orders of battle
Rare Soviet-Romanian-German engagements
Significant operational flexibility

Components (indicative)
24" x 33" historical map
4 historical scenarios
8-date campaign game
OzB rules chapter
Campaign support materials

LCP ASL OB

Data sheet

Période
8- World War Two
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