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The Far Seas

€81.00
Tax included

The hunt for German cruisers at the beginning of World War I. With the stunning visuals of Vuca Simulations!

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100% secure payments: PayPal, Visa, MasterCard, bank cards, alternative payments.

  Delivery policy

Deliveries by Mondial Relay or Colissimo (French fast postal service).

  Returns policy

Returns accepted up to 14 days after delivery

THE FAR SEAS

One raider against an empire — the hunt spans every ocean on the globe!


Hunt the German cruisers across every ocean on the globe!

The Far Seas is an asymmetric wargame for 1 to 2 players, published by VUCA Simulations, recreating the campaign of the German cruisers at the outbreak of the First World War. In the summer of 1914, eight German cruisers found themselves scattered across the globe — isolated, outnumbered, and cut off from home. What followed was a campaign of commerce raiding, evasion, and naval combat that forced the British Empire to divert considerable resources to hunt them down.

The Far Seas puts you in command of this asymmetric naval struggle.

A global game of cat and mouse

Take control of the German raiders or the Allied fleets in a tense operational game built around hidden movement, search, and decisive engagements.

  • German player: plan your moves in secret, strike where the enemy is weak, raid merchant shipping, disrupt supply lines, and attempt the long journey home.
  • Allied player: coordinate a far larger fleet, protect the trade routes, and hunt down elusive cruisers across the world's oceans.

Every decision matters — overextend and you risk destruction, hesitate and the enemy slips away.

Built for flow and depth

The system is designed around fast turns, constant tension, and choices that matter:

  • hidden movement and pockets of uncertainty keep both players guessing;
  • elegant search and encounter mechanics lead to dynamic engagements;
  • combat resolves quickly, but its consequences last;
  • modular rules let you scale the complexity to your taste.

The core system stays accessible, while still offering real strategic depth for experienced players.

Historical immersion without the overhead

Beyond the core system, the game weaves in several realities that shaped naval warfare in 1914:

  • coaling constraints force long-term planning;
  • convoy systems create high-risk, high-reward targets;
  • colonial operations add extra points of strategic pressure;
  • special events bring in uncertainty and narrative moments.

These elements sharpen the realism without ever slowing the game down.

Several ways to play

  • A full campaign spanning nine turns of global operations
  • Introductory scenarios (Coronel, the Falklands...) for a quick way in
  • Modular rules: Basic, Advanced, Optional
  • A built-in solo system, for a complete single-player experience

As the designer puts it: a game about the success of the raider — and the struggle to stop him.

Who is it for?

For fans of operational wargames, naval history, and asymmetric play — and for players who value clear rules paired with strong thematic immersion. Worth noting: The Far Seas revisits, with a modernised system and all-new artwork, the framework of a genre classic first published back in the 1980s.

Highlights

  • Asymmetric 1–2 player wargame
  • Hidden movement and search across a world map
  • Fast, decisive naval combat
  • Modular rules (Basic / Advanced / Optional)
  • Full solo system included
  • 9-turn campaign plus short introductory scenarios
  • Historical mechanics: coaling, convoys, colonial operations, special events
  • Polished artwork, in line with VUCA Simulations' usual production values

COMPONENTS

The box includes, among other things:

  • 1 mounted world map
  • counter sheets for ships and fleets
  • player aids for each side
  • the rulebook (Basic, Advanced, Optional systems)
  • the tables and system needed for the solo mode

(The exact component list and the full rulebook are available for download on the publisher's page.)

SPECIFICATIONS

Publisher VUCA Simulations
Players 1–2
Recommended age 14+
Setting 1914
Theatre Global oceans (the German cruiser campaign)
System Asymmetric wargame, hidden movement, search, naval combat, modular rules, solo mode
Language of edition English

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