• New
ASL – Grossdeutschland Pack 3 - High Tide at Kursk
search
  • ASL – Grossdeutschland Pack 3 - High Tide at Kursk

ASL – Grossdeutschland Pack 3 - High Tide at Kursk

€25.00
Tax included
Quantity

  Security guarantees

100% secure payments: PayPal, Visa, MasterCard, bank cards, alternative payments.

  Delivery policy

Deliveries by Mondial Relay or Colissimo (French fast postal service).

  Returns policy

Returns accepted up to 14 days after delivery

Großdeutschland Pack 3: High Tide at Kursk is an Advanced Squad Leader (ASL) module focused on the Battle of Kursk in July 1943, with emphasis on the operations of the Panzergrenadier Division Großdeutschland during the German offensive against the Soviet salient.

The module covers the most intense phases of Operation Citadel, where German forces attempt to break through heavily fortified Soviet defensive lines. The scenarios feature combined arms combat involving infantry, armor, and artillery across steppe terrain, fortified villages, and deeply layered Soviet defensive positions.

Game System
The module is designed for Advanced Squad Leader, the standard tactical system for WWII squad-level combat.

The scenarios emphasize high-intensity mechanized warfare, Soviet fortifications, coordinated armored assaults, and local counterattacks. The focus is on elite German formations facing deeply prepared Soviet defenses in depth.

Included Scenarios

GD3-1 – Opening the Salient
July 1943 – Northern Kursk sector
Großdeutschland forces begin the assault against initial fortified Soviet positions.

GD3-2 – Minefield Advance
July 1943 – Advance sector
German movement slowed by minefields and Soviet anti-tank positions.

GD3-3 – Hill of Steel
July 1943 – Defensive heights
Fighting for heavily fortified elevated positions.

GD3-4 – Panzer Assault Wave
July 1943 – Central sector
Major German armored assault attempting to break the Soviet main line.

GD3-5 – Soviet Counterstroke
July 1943 – Counterattack zone
Soviet counterattack aimed at stabilizing the front and pushing back advanced German units.

GD3-6 – Burned Steppe
July 1943 – Final sector phase
Attritional combat across devastated steppe after days of offensive operations.

Objective
Each scenario features historical objectives tied to the Battle of Kursk: breakthrough of Soviet defenses, destruction of armored formations, control of key terrain, and stabilization of the front.

The scenarios highlight Soviet defensive depth and German offensive strength.

Players
2 players

Playing Time
2–5 hours per scenario

Complexity
High
Designed for experienced ASL players, especially in mechanized and late-war combat

Replayability
6 linked scenarios
Strong asymmetry between elite German forces and layered Soviet defense
Wide variety of armored and infantry combat situations
Constant operational pressure

Components (indicative)
6 ASL scenarios
Scenario cards
Historical notes

2 half countersheets
ASL-compatible materials

LCP ASL GP3

Data sheet

Période
8- World War Two
Comments (0)
No customer reviews for the moment.